For most of the types of functionality offered by Chilkat, you would never want to implement it in a higher-level language because the performance would be awful The functionality found in Chilkat is usually best implemented closer to the hardware, and the functionality in Chilkat is typically what is NOT already provided by the system C/C++ runtime libs. You're ultimately limited to whatever functionality is provided by the underlying iOS C/C++ runtime libs, or whatever has been directly implemented in Xojo itself. Xojo allows for iOS "plugins" to be written in Xojo itself, but this skirts the issue. The current Xojo plugin format is a dynamic library (.dll on Windows. Therefore, an iOS app can only link with static libraries. I can explain.Īn iOS app is not allowed to use a dynamic shared object (i.e. It could be possible, but some simple features would be needed in Xojo to make it possible.
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